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Tag: Anigrams Productions
Version 1.2 of “Memoirs of an Angel (2010)” is now available!
I know, I know, everyone who was going to play this game probably has by now (I can’t believe it’s been over 5 years since its first release!). But I’m working on building my professional portfolio and thought I’d dust off some of my old projects, make sure they’re presentable.
I didn’t add any extra scenes or content, so if you’ve already played it, feel free to skip this update. But if not, now is as good a time as any to jump on board!
What’s new in this version:
- Updated to the latest version of Ren’py (I think I caught all the bugs this caused, but if you see something funky, let me know).
- A complete overhaul of the GUI, including game menus, the gallery, and the status screen that shows up at the end of each chapter. No more default Ren’py menus or graphics made in Microsoft Word. (And the world rejoices!)
- For you completionists out there, I added a new “Endings” panel to the gallery so you can tell exactly which endings you’ve unlocked and how many more you still need to find.
- The battle mini-game has been revamped. It still looks the same on the outside, but the programming behind it is completely different. Rather than critical hits and misses being tied to specific turns, it’s randomized (based on different percentages for each character). In other words, it’s much more difficult now! (Remember you can always forfeit and get your energy back if you’re about to lose
or just rollback like a cheater…).
This will probably be the last update I do on this game. Playing through it and noticing its flaws really made me want to go through and add some scenes to flesh out the story more…but that’s the whole purpose behind the remake: to regain some of that lost potential.
In the meantime, I’m working on a short, old-school text-based game that takes place in the same world (specifically Pyralis). It does tie into the Memoirs series, but I won’t say how quite yet. 😉 So be on the lookout for that.
Originally posted January 31, 2016 on Tumblr.
“Memoirs Character Creator”: Looking for Beta Testers
Do you like dress up games? Do you spend hours upon hours creating the perfect character at the beginning of RPGs? Are you just bored with some extra time on your hands?
If you answered yes to any of these questions, I need YOU! Yes, you!
I need help testing the project I’ve spent the last few months working on: The Memoirs Character Creator. It’s a browser-based game (no bulky file to download!) that lets you design your own character within the Memoirs universe, ending with a “Character Summary” sheet that you can screenshot, re-post, and share with your friends.
I’ll include more information with the official release, but for right now, I’m just looking for a few testers to help me look for bugs and typos and offer suggestions. If you’re interested in helping me out, please play the game and let me know what you think.
Thank you!
Originally posted November 11, 2015 on Tumblr.
“The Memoirs of Genesis”: A Prequel to “Memoirs of an Angel”
The title screen for “The Memoirs of Genesis”. As the dust starts to settle following the rebellion, Zuleika must get used to her new position as Empress of Tyraca. Unsure of herself, she seeks out the wisdom of the last empress, Lady Genesis, who helped to build the empire from the ground up and whose influence can still be felt in every corner of Egea. What Zuleika finds is the loose pages of a journal long thought lost to time, written by the very woman herself, but as the angel begins to sort through them, it becomes clear that the truth is nothing like the tales the bards sing.
The pages reveal the story of Ceres, a young priestess of Nalan dealing with being fathered by an outsider in the stoic and increasingly isolated society of the Nalani elves. She finds a kindred spirit in Dimitrius, a shipwrecked sailor from Eliador, and they fall in love and even start a family together. Life is wonderful…until tragedy strikes. Forced out of her homeland, the young Mother must embark on a long and epic journey across Egea to rescue her husband and avenge her son, vowing to do whatever it takes to take back her home…even if she has to conquer half of Egea to do so.
Developer’s Notes
“The Memoirs of Genesis” is a companion piece to the Memoirs of an Angel remake that is currently in production, and will probably be a lot more meaningful once I get around to finishing making that game (sorry, sorry), but it works as a stand-alone piece as well. It details the extraordinary life of Lady Genesis from childhood until death, as seen through her eyes. For fans of Memoirs, it offers a valuable look at the other nations of Egea (Nalan and Pyralis) that are only briefly mentioned in the main game, and gives important insight into the pasts and motivations of several characters, including the two main antagonists of the remake, Nefferon and Menorrhi.
For more details, you can check out the WIP thread on LemmaSoft. Since there are so many other great titles being made for NaNoRenO this year, I have a feeling that this one will probably get overlooked, but that’s okay. It’s a free game – just something I’m doing because I can and because I’ve been thinking about this story for a while and have always wanted to participate in this event.
That said, at this point, I’m starting to think it won’t get done for NaNoRenO because I still don’t have an artist, nor do I expect to get one without being able to afford a real commission, to be honest. I’ll keep going, though, on the off-chance that I do manage to find someone interested, and we’ll see how much I can finish before March is over. Worst case scenario, I’ll finish writing and programming it, but it’ll sit on the back-burner for a while until I can afford to hire an artist.
Anyway, just wanted to let y’all know that this is a thing and that yes, it is actually happening. I’ve already sent the outline/rough draft to a friend for editing and suggestions, and will start writing the final draft in the meantime.
Thank you for your interest and support~
Originally posted March 7, 2014 on Tumblr.
“W.I.S.H” Coming Soon to Android
Play as Seiko or Ein, a wannabe inventor with the ability to see spirits and monsters from a realm beyond our own. When one such spirit appears and offers unbelievable power, it seems as if any goal is within reach. However, every wish comes at a price in this thrilling tale of horror, mystery, and romance.
Game features include the ability to play as a male or female; 8 romanceable characters, four of which can be romanced by either gender; an event-based system that shows characters’ intricate relationships with the player and one another; and the ability to rename and customize your character.
More details and screenshots will be available in the near future. Look forward to it!
Originally posted October 23, 2013 on Tumblr.
“Memoirs of an Angel (2010)” Officially Released
Title screen for “Memoirs of an Angel”. The other day (October 31), I finally posted the old 2010 version of “Memoirs of an Angel,” which has been sitting around collecting dust on my computer for the last two years. Though it was technically finished, I never posted it as a “completed game” because, first of all, I never got all the CGs I wanted, and second, because I started working on the remake almost immediately.
My full rant notes and details about the game can be found here, but the short version is that I was digging around for something and found the original “Memoirs” game on my backup drive, so I decided to dust it off, fix it up, and finally release it to the public. Major fixes include: reworking the code so that it’s more “skip-friendly” (and the same text isn’t repeated 10 times), replacing Duren’s and Nefferon’s sprites with the improved versions from the remake (no more ugly yellow raincoat for Neffy), adding a system to change Zuleika’s outfit color and equip accessories unlocked in past playthroughs, making the dancing mini-game slightly more difficult based on feedback, making the character profiles more legible and adding credits to all outside artists’ work, and restoring the audio to its original quality after I had significantly lowered the quality for previous versions.
Zuleika introduces herself to Chael. I hadn’t expected much of a response since, again, this is just the old game, and honestly, the remake is/will be so much better that playing through the old game makes me laugh at how bad it is (at least compared to what I can do now). But to my surprise, I’ve had a pretty overwhelmingly positive response, and it was brought to my attention that a blurb for my game has even been posted on the English Otome Games Tumblr. Upon doing a search, I found a few other reviews for my game as well! It makes me happy to see that people like my game, but it definitely puts pressure on me to finish the remake, haha. I guess I better get on that, lest I incur the wrath of the fans…
If you haven’t already done so, please check out the “Memoirs of an Angel (2010)” thread. If you like it, please be sure to let me know. 🙂
Originally posted November 2, 2012 on Anigrams’ Dev Blog.
“Starlit Dreams” is now “W.I.S.H”
A promo poster I made for the new game. In my last post, I mentioned that I had been inspired to work on Starlit Dreams again. Well, one thing lead to another, and a month later, I’ve turned what was “Starlit Dreams” into a completely new game titled “W.I.S.H.” Not only that, but I’m still working on it! And not just fiddling around with the graphics or brainstorming about fun features to add, but working on the actual plot and writing.
How do I plan to continue this? Due to my issues with finishing games thus far, I decided to go back to what allowed me to finish the original “Memoirs of an Angel”: I wrote the story first, then turned it into a game. I didn’t worry about how it would look with graphics or what mini-games to add, I just worried about writing a good story. That’s what I’m doing with W.I.S.H. That’s not to say that I haven’t thought about the gameplay and graphics, but I’m focusing on getting the story completely planned out down to every last event before even touching Ren’py. I’ll make the game adjust to the story, not the other way around.
That said, I’ve made monumental progress (in my eyes, anyway). So far, I have all of the routes lined out, which means that they’ve been outlined from beginning to end in a fair amount of detail. I also have quite a few specific events outlined (not written out as far as dialogue, but described in detail). A detailed “characterization” document like I made for Memoirs is also in progress. Once I get some feedback on the route outlines, I’ll start working more on the specific plot events themselves. Then I’ll fill in romance and other events as needed.
Some of you may be wondering, why the name change?
Starlit Dreams and W.I.S.H may feature the same characters and the same basic premise (the main character lost everything in a fire and moves to a new city, but s/he’s bored with her/his job at the library and wants to be an inventor), but they are completely different.
Starlit Dreams was a “light-hearted business sim.” W.I.S.H definitely is NOT.
W.I.S.H still includes a few business sim elements (you can choose what products to make, who to sell them to, and for how much), but the focus is on the story, which is anything but “light-hearted.” Expect strong language, heavy violence, and adult themes. Murder and the nature of death, specifically, play a huge part in the game.
The new game is centered around the characters, getting to know them, seeing their relationships, and then witnessing the chain reaction that happens when something big upsets the balance of their fragile world. That said, there will be up to three “action periods” a day during which you can choose which character you want to talk to. The main stat to raise is “Attraction,” earned by witnessing events and choosing the right dialogue options, which factors in to whether a character sees you romantically or as just a friend.
Finally, events in Starlit Dreams were triggered by having enough affection points with someone. Events in W.I.S.H are based on a calendar and the same events happen whether you are there to witness them or not, forcing you to prioritize different characters’ events.
To summarize, Starlit Dreams was an excuse to play around and have fun. W.I.S.H is a serious game about the consequences of relying on “miracles” and, as mentioned above, the unexpected chain of events that can happen as a result.
Anyway, I’ll post more about W.I.S.H once I’ve gotten a significant portion of the writing done. You can also take a look at the WIP thread on LemmaSoft if you’re curious. In the meantime, enjoy this bright and vivid promo poster I made using the sprites from the game. 😀There are eight possible love interests. Originally posted October 4, 2012 on Anigrams’ Dev Blog.
“Memoirs of an Angel” Getting RPG Style Remake
Upon being framed for the murder of the mighty Emperor Osirus, the princess Zuleika is forced to rely on the help of a mysterious elven assassin to escape her doom and find the real culprit. All the while, she watches as her precious nation is taken over by Osrius’ sadistic younger brother, Nefferon, who seems intent on watching the empire crumble beneath him. Tensions mount as more people become dissatisfied with the new regime and call for Osrius’ “true heir” to return to the throne, sparking rebellion and pitting the provinces of the east against those of the west.
As the empire succumbs to a bloody revolution, both sides seek the former princess to lead them to glory… but which side will she choose?
On her quest, she’ll meet and befriend Chael, a mysterious former assassin from the elven nation; Kirile, a playful, light-hearted thief from the demon nation; Nefferon, the newly ascended emperor and the man everyone loves to hate; Duren, the well-mannered young man who serves as the emperor’s right hand; Ahzi, the spunky, self-proclaimed “Keeper of the Forest;” and a host of other characters.
Gameplay
First half of the game will focus on going around to the different provinces and recruiting allies, solving problems and accumulating fame, gathering information, and finding out who killed Osirus. At this point, she’s only concerned with what directly impacts her; she hears rumors about a possible rebellion, but doesn’t want to get involved.
Second half of the game will focus on the aforementioned rebellion, which is then in full-swing. Knowing what she does after the first big confrontation with Nefferon, she can no longer remain on the sidelines; there’s no way she can avoid the upcoming battle and must instead prepare for what is to come.
Zuleika’s creator tells her to forge her own destiny. Battle System
Here’s a basic run-down:
- Battles will take place at pre-determined places within the story, and will consist of two parties battling against each other in a 4×3 grid (each party has six slots). The position of party members is meant to be strategic since attacks will have specific ranges.
- New attacks are learned by leveling up or by buying scrolls from different shops. However, only six attacks can be made available for battle at any one time.
- The angels in your party (Zuleika, Chael, Kirile, Duren) can transform into their “beast forms” when their “rage meters” are full. Rage accumulates every time an angel is attacked and takes damage, but dissipates when the danger has passed (so it starts over each battle). This “beast form” gives a whole new set of powerful special attacks that can turn the tide in desperate situations.
- Throughout the game, you’ll have five “permanent” party members (once you recruit them): Zuleika, Chael, Kirile, Duren, and Ahzi. These party members will, when leveled up enough, change classes according to your alignment (see below). Depending on where you are and what part of the plot you’re doing, you may also have additional party members at your disposal. Within your battle formation, you can use as few or as many of these available party members as you like.
- Battles can be turned off following the initial tutorial or at any time from the Preferences menu. So if you don’t want to bother with all this and just want to play for the story, you can do that, too. ;D
Choices will shift Zuleika’s alignment towards Order or Chaos Alignment
- There are two main forces in Egea (the continent this all happens on): Order and Chaos. While these two forces are generally related to light and darkness, they don’t necessarily denote good or evil.
- The elves of Nalan are highly attuned to Order and, as such, are nearly colorless in their appearance (pale eyes, pale skin, pale hair, wear all white or light blue). They are a very strict, stoic people who communicate with thoughts rather than words, because words are inefficient and can be misinterpreted.
- The demons of Pyralis, on the other hand, are highly attuned to Chaos and, as such, vary widely in appearance and personality. There is very little order or hierarchy among them, except that the strong are respected while the weak are thrown out or killed (or eaten, in some tribes…).
- The humans of Tyraca, then, are somewhere in the middle and are the most varied in that regard. Some humans, such as priests and scholars, are more attuned to Order; others, specifically fighters, are more attuned to Chaos.
- Generally, a person’s alignment is relatively stable throughout their life, but may change after a dramatically life-altering event. This is what has happened to Zuleika, which gives the player the opportunity to shape what her new alignment will be in a way similar to the “Paragon-Renegade” system from Mass Effect, but on a single linear scale. Either way, she’s still a “hero” with fairly good intentions, but her methods and priorities will change depending on the player’s choices.
- Your alignment will also affect your party members. When they change classes, for instance, your alignment will determine whether they change to a “light” class or a “dark” class.
Chael approves of Zuleika seeking justice over revenge. Purpose of this Remake
For those who don’t know, this is a remake of my first game (or should I say only, since it’s the only one I ever actually finished). I took to heart many of the comments about it feeling rushed and not feeling like you were actually doing anything, and have come up with this monster in response. However, while I call it a remake, this game is completely different from the original. It starts out relatively the same, but past that, it’s a whole new story.
I’ve been working on it for a long time now, with still very little to show for it, unfortunately. I have most of the graphics done, the programming framework built, and a fairly thorough outline of the story, but very little of the actual writing done because I’m not confident in my writing at all and keep going back and redoing it.
…So…anyone want to be my writing slave and help me finish this faster? ;D Just kidding……..or am I?Despite the lack of showable progress, I am still working on this, and damn it, I will finish this thing, even if it kills me.
Download Now Available
I called it a beta before, but apparently, that’s not the right terminology… so it’s not even a demo or a beta, just a “download.”
It’s the first 5-10 minutes or so of the game, leading up to the battle tutorial that I haven’t made yet. There are still some issues, but it shows what the game will generally look like.
Let me know what you think!
Originally posted January 14, 2012 on Lemma Soft Forums.
“Starlit Dreams”: A Quirky Sci-Fi Business Management Sim
Stuck in a dead-end job, far from the glamorous life she had expected to find by moving to the city, Seiko can’t help but believe she’s destined for bigger, better things. But what happens next could be more than what she bargained for…
Game Features
- Play as a boy (Ein) or a girl (Seiko)
- 8 datable characters, each with their own story
- Customize your character with different hairstyles and color schemes
- Original character art and (hopefully) backgrounds
In the game, your business – as of right now – is designing and manufacturing cybernetic prosthetics (hence the “wacky business” part, and why the doctor is your business rival). If I get really ambitious, I may add a choice as to the type of products you sell (as in, instead of prosthetics, you could sell…say…robotic pets), though all of them will be the kind of choices that make you go “Huh…?”
The demo has been posted!
Well…the HQ demo, anyway. I’ll have a LQ one up once my friend finds the time to lower the framerate on the .mp3s for me.
If anyone has trouble, either with downloading or playing the game, let me know and I’ll try to help.
Originally posted October 21, 2010 on Lemma Soft Forums.
“Memoirs of an Angel”: A Fantasy Otome Visual Novel
The love interests: Chael, Nefferon, Duren, and Kirile. Memoirs of an Angel is a stat-raising, romance-themed visual novel produced by Anigrams Productions.
The Story
Upon the death of the mighty Emperor Osirus, the nation of Tyraca is thrown into chaos. Its former princess, an angel named Zuleika, is now faced with a choice: will she bend to the authority of the new emperor, Osrirus’ younger brother, Nefferon; or will she give up her title and leave her old life behind?
When a mysterious elven assassin shows up to take her life, she is forced to make a decision that will affect the fate of the kingdom. Regardless of what she chooses, the young angel’s life will never be the same.
Game Features
- 4 GxB Romances (including one with the villain himself)
- 4 personality types, each with its own activities and mini-games
- Customize your character with different outfit colors and accessories
- Playtime: approximately 30-60 minutes, depending on the path
Memoirs of an Angel was made with Ren’Py and is available on multiple platforms. The game is completely free to download and play.
Download the demo now!
The demo is mostly the complete game, but it’s missing some artwork and needs more testing and refinement. There may still be some bugs I haven’t caught yet. If you find one, let me know.
If you played and enjoyed the game, please use the Memoirs of an Angel tag if you can. Thanks for playing!