Tag: game release

  • Version 1.1 of “Ace in Another World” Now Available

    Version 1.1 of “Ace in Another World” Now Available

    Title screen for "Ace in Another World".

    The definitive edition of “Ace in Another World: That Time You Were Reincarnated In A Fantasy World Surrounded By Beautiful Women But Weren’t Interested In Any of Them!!” is now available!

    This version is a fairly significant revamp that adds repetitive and inconsistent music, laughably bad sound effects, and even some lazy transitions and animations to help it feel more like a “finished” product. Most of the script is the same, but there’s now a brief additional line at the end to recognize whether you skipped all the encounters or not.

    I had a ton of fun making the music and sound effects myself without the pressure of trying to make something “good”. I used a lotus-tuned kalimba (without buzzers) that my late dad gave me a long time ago to make the music. I’ve been meaning to use it to make music for a game for years, but just never got around to it… Glad I finally did. 🙂

    While there are still a lot things I could do with this game (like adding a custom GUI, etc.), my goal was always just to finish making a game (for the first time in 14 years!), and I accomplished that. Now that it feels more “complete”, my plan is to leave it be and not make any more updates – except maybe to fix bugs if any are discovered. Of course, I also said that about Memoirs and I ended up making another couple of major updates…

    Anyway, thanks to everyone who has played this dumb little game so far! Make sure you also check out the “fixed” version by ashnin10, which is where I got the inspiration for the adorable little bounce animation I added in this version.

  • “Memoirs of an Angel (2010)” Coming to Steam

    “Memoirs of an Angel (2010)” Coming to Steam

    My first game, “Memoirs of an Angel”, is finally coming to Steam on July 30, 2024. How exciting!

    Back in my day, you couldn’t just publish your game to Steam. It had to be “greenlit” by people voting to express interest, and your game would only be published on Steam if it got enough votes. That held me back from posting to Steam for a long time because I didn’t think my stupid little game would get enough interest. But now, you can just fork over some $$ and go through a brief review process, which is much more accessible. So, hey, I’m official now!

    To celebrate, I’m going to be live-streaming playthroughs of each of the four main routes of the game on my Twitch channel throughout the month of July, so keep an eye out for more information about that.

    Can’t wait for the end of July? The new game version, v1.3, has already been posted to itch.io.

    Originally posted July 6, 2024 on Tumblr.

  • Version 1.3 of “Memoirs of an Angel (2010)” is now available!

    Version 1.3 of “Memoirs of an Angel (2010)” is now available!

    Version 1.3 of Memoirs of an Angel (2010) is now available! This version was built with the latest version of Ren’Py and adds Steam support and achievements, as well as some bug fixes and quality of life improvements.

    Added:

    • Steam support
    • 18 new achievements
    • “Actions Remaining” label during action periods

    Updated:

    • Replaced old logo animation in splashscreen with new Anigrams logo
    • Complete rewrite of Settings, Save/Load, and Say screens to work with newer version of Ren’Py
    • Replaced dancing arrows (that were blatantly ripped from a DDR screenshot) with new custom arrow images
    • Updated references to “Osirian Empire” and “Neffronian Empire” to just be “Tyracan Empire” regardless of who is emperor for clarity

    Fixed:

    • Fixed some places during the dancing mini-game where choosing the wrong option would result in the wrong character showing up
    • Fixed some places where Zuleika suddenly showed up in the wrong outfit
    • Fixed a few typos and awkward phrases

    The walkthrough has also been updated to add the new achievements and fix various typos.

    Originally posted July 2, 2024 on itch.io.

  • “Ace in Another World”: A Hilariously Bad Fantasy Adventure

    “Ace in Another World”: A Hilariously Bad Fantasy Adventure

    My entry for the “Worst Visual Novel Ever” Challenge 2024 game jam, Ace in Another World: That Time You Were Reincarnated In A Fantasy World Surrounded By Beautiful Women But Weren’t Interested In Any of Them!!, is available now on PC, Mac, and Linux.

    Synopsis

    You find yourself reincarnated in a fantasy world of magic and monsters, tasked with defeating the evil Demon Lord. Armed with powerful magic (that you know for no explicable reason), you set out on an epic quest to slay your foe – only to be interrupted again and again by beautiful women who need your help and won’t take “no” for an answer. Can you resist their distractions and save the world?

    Developer’s Notes

    I heard about this game jam on Tumblr and immediately leapt at the chance. I struggle a lot with perfectionism and thought this would be a good chance to make something fun and silly – and maybe even finish it! – without any pressure to do a good job. The idea for this game was actually the third or fourth idea I tried. I cared too much about the other ideas to make them bad, oops.

    Ultimately, this game is inspired by all the isekai trash anime I’ve watched with my boyfriend, and all the times I wanted to tell the poor girls who throw themselves at the protagonist to get a grip because they deserve so much better.

    This game’s got it all:

    • Overpowered protagonist for no reason
    • Completely inconsistent characterization
    • Decisions that have no impact or consequences
    • Anti-climactic final battle

    The game is written in second person (“you”) and makes no references to the player’s gender, though I had a male protagonist in mind when I wrote it. The title is in reference to the story being written with an asexual protagonist in mind, and is inspired by my own thoughts and experiences as an asexual person, but the game makes no explicit references to the player’s sexuality.

    I made all of the art for the sprites and backgrounds myself, though I relied heavily on references for the character sprites. I had to start over on the backgrounds three times because I kept trying to make them good! In the end, I ended up with a super messy painted style that doesn’t look as terrible as I feared it would. I mean, at least it’s better than stick figures.

    Other than the original Memoirs of an Angel, this is the first game I’ve actually completed, so I’m pretty proud of myself. I had a lot more planned, like making my own (terrible) music, sound effects, and maybe even voice acting, but I had to remind myself that the whole point was to make something quick, fun, and low effort. I’d like to add some sort of music in a future update, though, just to give it a little extra polish.

    Disclaimers

    This game was created for the “Worst Visual Novel Ever” Challenge 2024 game jam, the goal of which is to have fun and make something terrible. That means it’s bad on purpose!

    Ace in Another World: That Time You Were Reincarnated In A Fantasy World Surrounded By Beautiful Women But Weren’t Interested In Any of Them!! by Anigrams Productions is licensed under CC BY 4.0.

    This means you can distribute, remix, adapt, and build upon this material in any medium or format, for commercial or non-commercial use, as long as attribution is given to Anigrams Productions.  

    If you do create something actually good from this idea, let me know – I’d love to see it!

    Finally, this is a work of fiction. Any similarities to real life entities, or other copyrighted works, is probably intentional purely coincidental.

  • “The Twinkling Trio” Demo is Live

    “The Twinkling Trio” Demo is Live

    And so it ends…

    The SuNoFes Game Jam ends in about 14 hours. Since I’ll be at work at that time, I went ahead and submitted my game a little early. The game is just a demo for now, but please play it and let me know what you think (including any bugs you find!). It’s available for Windows, Mac, and Linux.

    To be honest, I wasn’t able to finish everything I wanted to – largely because once I realized I wouldn’t be able to finish everything before the deadline, my motivation dropped to 0. So I just didn’t touch the game for two weeks, which was like half of the total time I had to work on it.

    The end result is a fairly short and simple sample of the game. Story-wise, it consists of about 80% of the first of five acts. It’s more of a tech demo than anything, as it includes most of the programming necessary for the entirety of the game, including procedurally-generated paths for encounters similar to something like Slay the Spire. The big thing that’s missing is the “battle” system, which to be fair is the heart of the gameplay – without it, there’s no “meat”, no progression, no risk or reward.

    All that said, I’m happy I had at least something to submit for the game jam. It had been a long time (10 years+) since I seriously worked on a game, and I’d forgotten how much I loved it, so it was great to design and start building a game, even if I wasn’t able to finish it before the deadline.

    I do plan to continue working on this game after the game jam. I’ve also joined the Yuri Game Jam which starts at the end of September, but I haven’t decided yet whether I’ll work on the game I had planned for that or spend the time working on this game instead (which I don’t think is a good candidate for the Yuri Game Jam).

    My priority is, of course, to get the battle system implemented, but the biggest lift overall will be finishing writing the story. Writing is always the hardest part for me – I’m really critical about my writing, much more so than other things like programming. If I write some code and it works as expected, that’s usually good enough for me and I can move on, but I tend to dwell on my writing and pick it apart until I end up rewriting it 10 times. I’m trying not to do that this time, but… it’s really hard.

    Anyway, thank you for your support. If you do end up playing my little game demo, I would really appreciate any feedback you may have. Thanks!

    Originally posted September 3, 2021 on itch.io.

  • “Memoirs of an Angel (2010)” Now on Itch.io

    “Memoirs of an Angel (2010)” Now on Itch.io

    It’s been (almost) 11 long years

    and my first game, Memoirs of an Angel, continues to be the highlight of my game development journey. It was my first foray into game development and computer programming: just a quick, fun, otome visual novel made at a time when the genre was practically non-existent outside of Japan.

    I loved making this game so much, it literally changed my life! I’m now a professional software engineer living in Seattle, WA, seeking out my first big break into the AAA game industry.

    Almost immediately after the initial release of Memoirs back in 2010, I began developing a reboot. I could see the potential in the story and characters beyond the quick and silly script I wrote in a couple days for the original game, and I wanted to realize it as a full RPG.

    Of course, RPGs are incredibly complex and difficult to develop, so… uh… I’m still working on that one.

    Anyway, I hope this release on itch.io will expose Memoirs to a whole new audience. I also want to thank everyone who has stuck around this long – it’s hard to believe it’s already been over a decade! The otome landscape has changed so much since 2010, but I’m so proud to see so many indie game devs out there fighting the good fight and providing quality content for otome-lovers.

    Thank you, and I hope you enjoy the game!

    Originally posted July 25, 2021 on itch.io.

  • Version 1.2 of “Memoirs of an Angel (2010)” is now available!

    Version 1.2 of “Memoirs of an Angel (2010)” is now available!

    I know, I know, everyone who was going to play this game probably has by now (I can’t believe it’s been over 5 years since its first release!). But I’m working on building my professional portfolio and thought I’d dust off some of my old projects, make sure they’re presentable.

    I didn’t add any extra scenes or content, so if you’ve already played it, feel free to skip this update. But if not, now is as good a time as any to jump on board!

    What’s new in this version:

    • Updated to the latest version of Ren’py (I think I caught all the bugs this caused, but if you see something funky, let me know).
    • A complete overhaul of the GUI, including game menus, the gallery, and the status screen that shows up at the end of each chapter. No more default Ren’py menus or graphics made in Microsoft Word. (And the world rejoices!)
    • For you completionists out there, I added a new “Endings” panel to the gallery so you can tell exactly which endings you’ve unlocked and how many more you still need to find.
    • The battle mini-game has been revamped. It still looks the same on the outside, but the programming behind it is completely different. Rather than critical hits and misses being tied to specific turns, it’s randomized (based on different percentages for each character). In other words, it’s much more difficult now! (Remember you can always forfeit and get your energy back if you’re about to lose or just rollback like a cheater…).

    This will probably be the last update I do on this game. Playing through it and noticing its flaws really made me want to go through and add some scenes to flesh out the story more…but that’s the whole purpose behind the remake: to regain some of that lost potential.

    In the meantime, I’m working on a short, old-school text-based game that takes place in the same world (specifically Pyralis). It does tie into the Memoirs series, but I won’t say how quite yet. 😉 So be on the lookout for that.

    Originally posted January 31, 2016 on Tumblr.

  • “Memoirs Character Creator”: Looking for Beta Testers

    “Memoirs Character Creator”: Looking for Beta Testers

    Do you like dress up games? Do you spend hours upon hours creating the perfect character at the beginning of RPGs? Are you just bored with some extra time on your hands?

    If you answered yes to any of these questions, I need YOU! Yes, you!

    I need help testing the project I’ve spent the last few months working on: The Memoirs Character Creator. It’s a browser-based game (no bulky file to download!) that lets you design your own character within the Memoirs universe, ending with a “Character Summary” sheet that you can screenshot, re-post, and share with your friends.

    I’ll include more information with the official release, but for right now, I’m just looking for a few testers to help me look for bugs and typos and offer suggestions. If you’re interested in helping me out, please play the game and let me know what you think.

    Thank you!

    Originally posted November 11, 2015 on Tumblr.

  • “Memoirs of an Angel (2010)” Officially Released

    “Memoirs of an Angel (2010)” Officially Released

    Title screen for “Memoirs of an Angel”.

    The other day (October 31), I finally posted the old 2010 version of “Memoirs of an Angel,” which has been sitting around collecting dust on my computer for the last two years. Though it was technically finished, I never posted it as a “completed game” because, first of all, I never got all the CGs I wanted, and second, because I started working on the remake almost immediately.

    My full rant notes and details about the game can be found here, but the short version is that I was digging around for something and found the original “Memoirs” game on my backup drive, so I decided to dust it off, fix it up, and finally release it to the public. Major fixes include: reworking the code so that it’s more “skip-friendly” (and the same text isn’t repeated 10 times), replacing Duren’s and Nefferon’s sprites with the improved versions from the remake (no more ugly yellow raincoat for Neffy), adding a system to change Zuleika’s outfit color and equip accessories unlocked in past playthroughs, making the dancing mini-game slightly more difficult based on feedback, making the character profiles more legible and adding credits to all outside artists’ work, and restoring the audio to its original quality after I had significantly lowered the quality for previous versions.

    Zuleika introduces herself to Chael.

    I hadn’t expected much of a response since, again, this is just the old game, and honestly, the remake is/will be so much better that playing through the old game makes me laugh at how bad it is (at least compared to what I can do now). But to my surprise, I’ve had a pretty overwhelmingly positive response, and it was brought to my attention that a blurb for my game has even been posted on the English Otome Games Tumblr. Upon doing a search, I found a few other reviews for my game as well! It makes me happy to see that people like my game, but it definitely puts pressure on me to finish the remake, haha. I guess I better get on that, lest I incur the wrath of the fans…

    If you haven’t already done so, please check out the “Memoirs of an Angel (2010)” thread. If you like it, please be sure to let me know. 🙂

    Originally posted November 2, 2012 on Anigrams’ Dev Blog.

  • “Memoirs of an Angel”: A Fantasy Otome Visual Novel

    “Memoirs of an Angel”: A Fantasy Otome Visual Novel

    The love interests: Chael, Nefferon, Duren, and Kirile.

    Memoirs of an Angel is a stat-raising, romance-themed visual novel produced by Anigrams Productions.

    The Story

    Upon the death of the mighty Emperor Osirus, the nation of Tyraca is thrown into chaos. Its former princess, an angel named Zuleika, is now faced with a choice: will she bend to the authority of the new emperor, Osrirus’ younger brother, Nefferon; or will she give up her title and leave her old life behind?

    When a mysterious elven assassin shows up to take her life, she is forced to make a decision that will affect the fate of the kingdom. Regardless of what she chooses, the young angel’s life will never be the same.

    Game Features

    • 4 GxB Romances (including one with the villain himself)
    • 4 personality types, each with its own activities and mini-games
    • Customize your character with different outfit colors and accessories
    • Playtime: approximately 30-60 minutes, depending on the path

    Memoirs of an Angel was made with Ren’Py and is available on multiple platforms. The game is completely free to download and play.

    Download the demo now!

    The demo is mostly the complete game, but it’s missing some artwork and needs more testing and refinement. There may still be some bugs I haven’t caught yet. If you find one, let me know.

    If you played and enjoyed the game, please use the Memoirs of an Angel tag if you can. Thanks for playing!